float4x4 World : register(c0);
float4x4 View : register(c4);
float4x4 Projection : register(c8);

void VSMain(
	float3 iPosition : POSITION0,

	out float4 oPositionHS : POSITION0,
	out float3 oPosition : TEXCOORD0 )
{
	oPositionHS = mul(float4(iPosition, 1), mul(mul(World, View), Projection));
	oPosition = iPosition;
}

